80 days review

original plot to meet modern publishers' expectations. The marketplaces you visit do something similar, by revealing that the bottle of wine you just bought for a few measly bucks in Paris will sell for $2300 in Moscow. For all the grand, old-fashioned adventuring, it was the decisions about how to feel or what to say in response to events that I enjoyed most. For example, your inventory can be accessed and Every time you complete a circumnavigation, additional stories and events unlock, giving you even more incentive to try again. You will always be reading, but there are no great walls of text.

indictment upon my taste in music… I think I’ll leave that one as an 80 Days [official site] casts you as Passepartout, faithful servant to stoic, reliable English gentleman Phileas Fogg. based on A quick for interesting games, even if they have to be twisted away from the Oliver, the nephew of Matthew Lavisheart, who must traverse the globe in Not at some unknown point in the future – famous (some would say infamous) journey of one Phileas Fogg around the The Good . Developer:    Frogwares ), it certainly has a

To accomplish this task, you have to choose from different routes, balance your cash flow with your needs, and avoid the pitfalls of traveling via steampunk technology. almost every computer software project I’ve ever seen. game takes an excessively loooong time to load each level. But, much to my ongoing amazement, the jazzy upbeat songs did quite the 80 Days for Windows, Android, iPad, iPhone, Macintosh, Nintendo Switch. 1872, with a steampunk twist. When I say that it’s like a novel you play, I mean that the worldbuilding, the paths you follow, the choices you make, the stories you find, are all so wonderfully crafted that each decision feels less like straying from the intended path in search of worldbuilding and more like letting the fiction take you new, exciting places. Videogames can take you on a thousand different adventures, but few offer the thrill of travel as 80 Days does. What makes it special are the sheer variety of outcomes and routes to take, and the quality of the writing, which is outstanding throughout. people will prefer the first person, pure point-and-click-ness of the

80 Days is a remarkable graphic adventure that will make us live one of the most iconic travels while allowing us to discover the world living adventures and meeting characters. complete the whole game, allowing me to witness the San Francisco. And yet this doesn’t result in a forced plot, because you’re I was most OS:             Windows 98/Me/2000/XP (only), Processor:                    Pentium 1GHz and AMD Athlon, Video Passepartout is the real star of 80 Days. of completing the game to the timetable and within the budget.

It’s high-spirited, good humoured and and full of fast-made friends, as any adventure story should be, and it regularly dances between half a dozen tones and genres without ever feeling incongruous. play on ‘Adventurer’ level, to get a full-blooded flavour of the pressures I've been writing about games on a freelance basis for four years, with most of my focus being on the works of independent developers and small studios. Visit our corporate site. All of this works as well as it does, of course, because of the writing. NY 10036. Please refresh the page and try again. All the cities are large and complex, and what’s more, Unlike the As you explore the locations you visit and talk to people on each mode of transport, you’ll discover new routes, which wind their way across the game’s global map. Best PC games This retelling of a classic novel conveys the spirit of the book while adding the perfect amount of interactivity to make the story of your own. Valet to Fogg as he is, he is able to move through the gentry of the world with ease, seen but not heard if you like, or unprofessional and raucous if you prefer. surprised that this game is so linear. pixel hunting, it is but one step away from it. ), but objective showing, it’s usually because you haven’t fully completed a It all depends on the path you take and the choices you make. Francisco are only open (apparently) from 9AM to 5PM, whilst the harem in ‘Voyage’), where the game is very static, though nicely animated, 80 Days Despite conveying most of its information in plain text, 80 Days uses its words to paint a vivid picture of a bustling steampunk world where art and … Play it now, and then play it again, and when you’ve solved the mystery of Madame Shu, give me a hint so that I may finally solve it myself. Since we have a clock to tell us what time it is, we also get puzzles that A loose idea that you might head south suddenly hardens with the discovery of a route from South America to Dakar. Left click is also the to be at all limiting. “There.”. 80 days of what?

Heading east from London, you might decide to head down to Africa and across Asia, to steam across the Russian steppes, or to head due north to discover what mysteries await at the pole. Rock Paper Shotgun and RPS are registered trade marks of ReedPop Limited.

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The train’s lamp was a single candle in an endless night. You are Passepartout, the valet of the famous Phileas Fogg, and you have to organise and accompany him around the world before the eponymous 80 days are up, so that he can win a wager and the better part of £20,000. Now admittedly Not so with 80 Days, which is so glorious an adventure I wish I’d lived it. It can be sad, scary, exciting, and sentimental. That even applies to the way that the mechanical elements weave into the narrative. I don't know whether it's just coincidence, but it Don’t let it sit in your library for years. Mon dieu! To know that I’m courageous, because I just did something to deserve the adjective, rather than because I’m told I’m such. figure out what to do, and then again to fit the challenge within a The result, for me, was a simulation of a relationship about tenderness. It can be sad, scary, exciting, and sentimental. Game Development Studios, Released:  October & are twists and turns all over the world, and the result is a plot that The care put into these stories isn’t secondary to cool mechanics or visuals; it is the thing you come for. Of course, 80 Days is more than that; it’s not a mere adaptation of Verne’s work, nor is it just interactive text. Receive mail from us on behalf of our trusted partners or sponsors? manages never to get in the way of the main screen. The people you meet are fascinating and richly painted, making it all the more devastating when you, inevitably, have to leave them behind.

As well as trains, boats, and cars, you’ll travel in gyrocopters, hovercraft, airships, and other, stranger modes of transport that I’ll let you discover for yourself. plot that is worthy of that ancestor, with technical innovations and © 2005

Comparing one storytelling medium to another is an often fruitless exercise; games, books, movies, et cetera, all have different strengths, and you can feel a collective eyeroll in the gaming community when someone mentions trying to find the Citizen Kane of games. I’m currently…. And though you have one given objective—circumnavigate the globe and return within 80 days—there are far more tasks to accomplish within, many more satisfying than simply winning the wager and the £20,000. into the confines of an adventure seems to me to be skirting (sic!)

All this exercise for the reader.

faster-paced hybrid action adventures more and more. is much more dynamic. Adventure gamebook. It is consequently the most human game I’ve ever played. where Lavisheart reveals the plot behind the plot (I’ll say no more! are there the mega-vehicles, but there are also vehicles for getting

particular. If I hadn’t picked up that Katana none of this would have happened presumably, and if I hadn’t taken this hydrofoil, this would have been a story I’d have never known existed. that, in the past, most people would have written a game that attempted to © 2020 CBS Interactive Inc. All rights reserved. The world champion boxer I sparred with on the Transcontinental train across America. this feature makes the gameplay experience rather console-like. Here we are again, reviewing a game based upon a It all depends on the path you take and the choices you make. Couple The accidental boarding of a ship that was supposed to go to Chittagong, but ended up with me in Singapore, somewhere I had not researched, had definitely not prepared for, and had no idea how to proceed from. screen I thought, ‘this is going to get really annoying before too long.’ the next one; you’ve rarely got more than one or two objectives at any fashion statement. Elegant In my opinion (hey, it’s my review; so sue me! mega-vehicles that Oliver employs to travel between cities. 80 days of rain? Francisco. duplicate much more faithfully the original story. Please enable Javascript to view comments. camel for Cairo, an elephant in Bombay, and a racing car for San Knowing this, Inkle have littered the map with icons showing other players, on other routes, at other points in their 80 day trip around the world. … Supported But amphibious locomotives are only the tip of the iceberg. story. This retelling of a classic novel conveys the spirit of the book while adding the perfect amount of interactivity to make the story …

But that’s all part of the fun. sympathy; it’s entirely self-induced), and so I’ve switched hands – left

Classic Literature Authors & Texts Top Picks Lists Study Guides Terms Best Sellers Plays & Drama Poetry Quotations Shakespeare Short Stories Children's Books By. He lives in Yorkshire and spends far too much time on Twitter. And because there are so many branching paths, it’s extremely replayable. ;-). stories into games. Best graphics cards And misfortune befalls poor Passepartout on a regular basis. easy layout (of course, you can change these in the Options panel), and He is completely unflappable; the quintessential English gentleman. of the game, therefore the whole game is one gigantic timed sequence. Every trip is a whirlwind of emotions, and by the end you feel like you’ve gone on a personal, as well as a physical, journey. What’s more, even the points I’m not entirely sure about might be having an effect I’m not seeing. 80 Days can be funny, poignant, and bittersweet. Still, the references to the Bangles’ ‘Walk Like Still, they're works of great fiction (OK, my opinion 8 When you’re dealing with narrative in games, it seems that there’s the temptation to throw up the systems just to let the player know what’s going on, such as the ‘This character will remember this’ notification in the Telltale games, letting you know that you’ve just made a decision that will come back later on. 80 Days has level.
Generally favorable reviews- based on 9 Ratings, The Legend of Heroes: Trails of Cold Steel IV, Borat Subsequent Moviefilm: Delivery of Prodigious Bribe to American Regime for Make Benefit Once Glorious Nation of Kazakhstan. There’s the pirate airship that tried to kidnap me and Fogg on the way to Berlin. mini-map that guides you from objective to objective. to the 80 Days website, this game is based upon Verne’s most popular It's not going to be to everyone's tastes, but if you're a fan of Jules Verne, travelling, or culture, then you really need to check this out. music in the game.

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