In the next room, you have to cast the Fairy spell to get up onto the high ledge.
Walk to a certain spot at the dead-end to find a Point Bag. The Apostle of Creation lies just beyond the door.
Now Satanail will be vulnerable to attacks. Go north to the statue and examine it, and then check the mirror to the north.
This is really powerful. You will need to destroy all four of them in order to move on. This phase of the fight is still very easy, as Satanail is slow and not very aggressive. At the Ocean Palace, the entrance statue does NOT hide a magic jar or Iron Knuckle, so just ignore it and go down the elevator. Step on it to get things going.
Check the statue one more time and the Staff of Serpents is yours. You'll want to have a single melee fighter active, and use him to deal the bulk of your damage. Get the chest with the ATK Boot skill manual. You'll want ranged fighters of this battle, with one melee fighter (preferably the one you buffed out with ATK Boost). The Ocean Palace is a long dungeon filled with a lot of cutscenes. Get ready for a fight. As we mentioned, this is an extremely long battle, but after a few minutes you should get a hang for how to tread water and wear him down. The fight with Satanail is an endurance match. Area 2 is an asteroid field. Enjoy! The lowest orb is the active one, and this will dictate which attacks he performs.
Area 7 is a frozen area and the stairs here will collapse if you walk on them. The one to the east is a one-way teleport back to the Calnus, and the one to the west is the Undying Dragon.
You want to avoid getting in front of him because of this. You'll emerge in an area where the paths are invisible beyond a few feet in front of you. You'll want to skip Area 4 and go west to 5 instead, because we're going to collect some goodies and get the Staff of Serpents, which is needed to go forward. Generally, it's a good idea to just run away when he's about to do a big move, and then rush in and mess his world up. But don't trade in that disc just yet! After each fight, make sure to get into fighting shape again, because one way or another, there's more boss fighting ahead. Area 8 is tiny, with a giant enemy roaming around.
Enter the Ocean Palace. The staff will activate as you enter. Mild Language, Alcohol Reference, Suggestive Themes, Violence, Blood, Suggestive Themes, Mild Language, Use of Alcohol, Fantasy Violence, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, The Best PlayStation Deals for October 2020, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Things Ghost of Tsushima Doesn't Tell You. ~ Ocean Walk ~ In the large ocean area on the narrow path of sand southeast of Nabooru, the Boots will let you walk on the water. He's pretty weak against blindsides, but trying to perform them makes you somewhat vulnerable to his attacks, so you may find it not that effective. There's a massive bonus dungeon left if you save after you win. Watch out for the yellow orb especially and try to kill it first, since it doles out annoying status ailments, including turning you into a pumpkin.
He's not much threat at a distance, but up close he has a couple of very powerful attacks that can easily drain the entire life bar for most characters. The rest of the team should fan out and distract him. But don't trade in that disc just yet! There are two basic phases. We hope you had fun. The Apostle announces his attacks with a few verbose drops, but each one can correspond to a couple different attacks. Exit west to Area 7.
Area 6 isn't necessary, but it has some good loot as well as a heal point for some leveling. This first area has a central room with passages leading off in eight directions. Chrono Trigger Walkthrough (Part 28) - Ocean Palace - YouTube Tiiiiime stop! They have high Physical defense, so bring a party that has a diverse range of magic. The exit in the north will take you to Area 4, and the one in the west goes to Area 5. With your newly boosted attack skill, this guy will be a punk. Once you go further, you'll be locked into a long stretch of cut scenes and fights until the end of the game, so make sure you have some time blocked off. Time will start, and now you can ride the pendulum across to the east side and exit to the audience chamber. This prequel set during the aftermath of World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean universe. The first area is filled with color-coded Scout type Monsters which are vulnerable to spells of their color. On the third asteroid you want to take the southwest warp gate, and from there, it's just a quick northwest jump to the exit.
Once all the orbs are destroyed, the battle changes completely. In the northwest there's a good weapon for Bacchus, and from here you can reach the exit to Area 6 in the north. Area 5 is another frozen area. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. You can pull a Jesus and jog on over the water to the north.
There's a massive bonus dungeon left if you save after you win. It isn't difficult from moment to moment, but it's extremely long and takes pacing, as well as a rationing of supplies. Run up the stairs and around to the large pendulum. When you’re walking towards the Ocean Palace, keep trying to go up and you’ll find a hidden path that leads to a Heart Container. Hop off on the other side, and then continue north on the upper level to the exit. Maxed out, this will give you a 1,000 point boost to your ATK stat, which should nearly double it if unless you're way over-leveled. This is the point of no return. There's a long overdue save point. And that's it for Star Ocean: The Last Hope. These fights can be avoided, but it can be difficult since it's hard to see and there's no map. On the first formation, take the northern warp gate.
These bosses are buffed up from their original stats, but they're still easier than the battle with The Apostle.
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